Sibling Rivalry Event

Sibling Rivalry is the second event, available at the door right of the Central Chamber. Enid, Necromerger's sister, has invaded the armory with an army and players must defeat the army by slaying as many of Enid's minions as there is time for the event. This can be done with cannons, which do damage over time to the minions with the weakest health until there are no minions left, with floating weapons, which are forged with anvils, or bombs, created at alchemy tables.

Banners
"Tap to spawn a Grunt."

Enid produces banners which give enemies to defeat. Tapping Enid on the board will spawn a banner if she has any to give. The amount she has in stock can be seen by the visual indicator at her feet; the event starts with 5 banners available. She can store a maximum of 10 banners, then she stops producing more until banners are used.

By default, Enid restocks banners every 90 minutes but with multiple upgrades, that time can be reduced to 60 minutes.

Once spawned, tap a banner to spawn enemies. Each banner will spawn 3 grunts: Lvl1 then Lvl 2 then Lvl 3. After spawning the third grunt, the banner will disappear.

Invaders
Defeat invaders to gain score.

The event starts with 2 of each level of grunt, 2 musketeers, and 1 warrior.

While the grunts are spawned by tapping banners, Musketeers and Warriors are spawned by merging Decoys.

Level 1 grunts spawn a Iron Crate when defeated. This crate can be claimed for 5,000 iron, or merged with another crate then claimed for 15,000 iron. This amount is tied to the total iron capacity, so upgrading Iron Cap in the shop will increase the amount of iron earned by claiming crates.

Floating Weapons
"Can fight."

Use floating weapons to defeat enemies.

Tapping an anvil spawns a "Heated Blade" which can be merged to create a level 1 Floating Weapon.

Damage can be increased with upgrades.

Bombs
"Can fight."

Use bombs to defeat enemies.

Tapping an alchemy table spawns a bomb component which can be merged to create higher level components. 2 (inactive bombs with fuses) can be merged to create a level 1 bomb.

Furnace
"Generates Iron"

Iron is generated every 10 seconds

The event begins with two Lvl 3, two Lvl 2 and two Lvl 1 Furnaces.

Defeat 10 invaders to unlock Furnaces. A Lvl 1 Furnace can then purchased for 5 gunpowder and 10 steel.

Anvil
"Produces components to summon Floating Weapons and Decoys."

Merge Heated Blades into Floating Weapons. Merge Gloves into Decoys to spawn Musketeers. Merge Golden Gloves into Decoys to spawn Warriors.

Defeat 25 invaders to unlock Anvils. You can then purchase a Lvl 1 Anvil for 25 steel.

Alchemy Table
Alchemy tables spawn bomb parts which can be merged into bombs which deal very high damage.

Defeat 200 invaders to unlock Alchemy Tables. A Lvl 1 Alchemy Table can then purchased for (either 40 gunpowder and 20 steel or 20 gunpowder and 40 steel).

Cannons
"Damages the Invader with the lowest health."

Cannons fire every 3 minutes and target the invader with the lowest health. They also function while offline

Defeat 10 invaders to unlock Cannons. A Lvl 1 Cannon can then purchased for 20 gunpowder.

Decoys
"Summons a Musketeer." or "Summons a Warrior." or "Summons a Battle Mage."

Merge gloves to create other armor pieces and eventually a decoy. Tapping on a decoy will turn it into an invader. Regular decoys produce Musketeers and fancy decoys produce Warriors.

There are five tiers of armor to merge:

Defeat 100 invaders to unlock Magical Decoys. This decoy for spawning Battle Mages can then be purchased for 40 steel.

Upgrades
There are six upgrades for the player to purchase with Gunpowder and Steel

Trades
In the event shop the player will find 6 trades that refresh at the beginning of each day of the event: 3 costing Gunpowder or Steel, 2 costing Gems, and one for watching an ad. The trades will get progressively more expensive as the days go by.

Prizes
The player score is increased by defeating invaders. The player can claim the following prizes during or at the end of each Sibling Rivalry Event, as soon as the required score is met.

One Time Prizes:


 * 1m Knight Stone (Tip Stone Skin): Start Sibling Rivalry with 25 Steel
 * 3m Enid (NecroMerger Skin): +10% Damage

Minions are created from the following sources:


 * 1) Enid, who regularly spawns banners that can be tapped 3 times each to summon various minion grunts that drop different event-specific resources when defeated and give score depending on their rank.
 * 2) Minions of higher tiers can also be created by components summoned from anvils, particularly higher-level anvils.

Furnaces spawn iron ore to fuel the anvils. Grunts drop low level gunpowder piles, steel piles, and iron crates, the former two are used to buy upgrades and more structures. Musketeers and Warriors drop larger piles of gunpowder and steel respectively. Battle mages just give score, but they have the most efficient ratio of health to score, so they are best saved in reserve for leftover cannon fire and dumping weapons on at the end of the event.

Alchemy tables are used for converting gunpowder into bombs, which deal much more damage than weapons. A weapon of the highest merge level and with all damage upgrades deals as much damage as a level 1 bomb with no upgrades, so bombs are the best damage dealers against battle mages.

In addition to resources from most minions, defeating them equates into score, unlocking many various rewards, including some exclusives skins for Necromerger and Tip Stone, plus exclusive Darkness Cap relics. This event is separate from the main game and upgrades have no effect here.

Recommendation:


 * 1) Upgrade cannon damage and Enid banner summons early to have a steady supply of materials
 * 2) ALWAYS have minions in the armory so that the cannons don't go to waste, especially for offline time
 * 3) Upgrade cannons and have plenty of them for constant damage; don't merge them since their total efficiency drops with every merge
 * 4) Get more furnaces to boost weapon and tier 2 minion production; don't merge them since their efficiency drops with every merge
 * 5) Raise the iron cap to get more value out of iron crates and to have a safe buffer for offline time
 * 6) save floating weapons for stronger minions
 * 7) towards the end, use floating weapons and bombs on strong minions, especially battle mages who have a whopping 500,000 health each.
 * 8) Keep a level 1 anvil handy at all times to reliably spawn floating weapons to take out warriors and musketeers, higher level anvils are better for summoning musketeers and warriors.