Damage

Damage is a stat belonging to most but not all Monsters and determines how much health a champion loses when that monster attacks them. Damage can be increased via the Spellbook, the Reaper and Relics. In game purchases also increase certain stats like damage.

Base Damage Values
List of all damage dealing monsters and their damage before boosts are applied. Cultist increases damage with each 'for the cause' upgrade in the spellbook.

Boosts
All boosts are additive. This means they total up to a single percentage that your damage is then multiplied by. To calculate how much damage a monster will deal with certain boosts use this equation: BaseAttack*(1+X) where X is the value of the boosts. To convert a percentage to a decimal just add the. before the first two numbers 55% percent becomes .55 and 245% becomes 2.45 for example.

Champion Health
Note: Although the Thief is not actually a champion, due to it being a daily spawn with health it has been included here