General Guide

This page contains general information on how the player could progress in the game, as well as the recommend steps into doing so.

Generic guidelines
These guidelines are valid for the entirety of the game and therefore should be considered before trying to apply particular strategies :


 * This game is and remains an idle game, thus the player will make incremental progress that build up over time. Patience is key.
 * Chasing short time benefits can often leave the player with disappointing outcomes.
 * Lair space is nearly always preferable to any other bonus.
 * Crate space is more valuable than Cage space.
 * Spending [[File:Gem 0.png]]gems on refills is to be avoided at all cost.
 * Always beating champions when they appear is a good strategy in most cases.
 * Progressing level and feat at the same time is usually the most efficient way to progress.
 * Having 8 empty spaces while leaving the game is usually preferable to earn offline eggs.
 * Ideally one would only make resource cap items by numbers divisible by 2 so that no stray low level ones remain in the lair.
 * Cravings will be the biggest source of [[File:Food.png]] food in this game. Focusing on the required minion will be most efficient 90% of the time.
 * Crafting most legendaries only once is recommended (they can't be fed to the devourer), only doing so when they are required is optimal.
 * Don't needlessly tap if it can be avoided, carpal tunnel is an enemy to us all. Tapping the Necromerger will quickly become almost pointless.
 * Using a lvl 5 station when one could be using a lvl 2 station will waste a ton of resources. It will eventually be worth it to own both lvl 5 and lvl 2 versions of a few stations.
 * Holding onto most runes is a stressful but rewarding strategy since waiting until lvl 3 for all runes will yield heavy rewards. It will be necessary to feed some lvl 1 and lvl 2 since limited space will inevitably become an issue. Only keeping the hardest ones to earn is also viable.
 * Events such as Nectarmerger and Sibling Rivalry will be huge time sinks and should ideally be started in available periods (3 days straight might be difficult for 9-5 workers). Their rewards are worth the pain (especially sibling).
 * Opening the game to collect daily rewards and deplete free daily refills and [[File:Valuable Chest.png]]chests will be very useful for progress, thus a player should invest at least some of their time everyday to collect those rewards if possible. Daily ads will likely become a chore, making the no-ads bundle very worth it if the player can afford it.
 * One usually gains the most advantage by merging items and minions to their max level*. Although, for some circumstances, it is better to keep some items or minions seperate. These pitfalls will rarely lock the player out of the game but mindlessly merging could prove extremely inefficient on the long run in very specific cases (mainly during completion of cravings and feats).

* Note that gold, as opposed to runes and gems, can reach level 4.

Level 1–10
The player will go through the tutorial and progress through the game. Most players will not require any help before lvl 10. If the player still requires help for this part, they can refer to the above section and/or ask in the discord.

Level 11–20 ( Feat tier 6 completed )
Having unlocked the knight, beating it a few times will be necessary to progress. Thankfully the player has 10 levels to do so. In addition, the peasant will also require many beatings to complete the necessary feats and stations. Remember that cravings are very useful. Nothing to be wary of so far. 6 extra spaces will come soon. Do not spend ANY gems and ideally no gold if possible. * 50k mana cap and 3 different spells for feat tier 8, which requires ideally lvl 5 mana cap spell, lvl 1 peasant /knight appearance and lvl 1 necromerger resource. 20k base mana cap + 1 lvl 3 (feat tier 6), 3 lvl 2 and 1 lvl 1  mana pools with those spells will be enough even without any other bonuses.

Level 21–30 ( Feat tier 9 completed )
Having unlocked the Cleric, beating it a few times will be necessary to progress. If the player hasn't already switched their skeletons,  zombies and  mummies yet, they should start swapping them out for  eye monsters,  spiders and  bats. This section won't be as easy anymore, many annoying cravings await the player, lvl 24 requiring lectern for shade cravings and lvl 26 requiring the lvl 4 foul chicken for golden egg cravings. 2 legendaries will need to be spawned, only do so once absolutely necessary since they can't be tossed afterwards and they waste 1 space. Only make one of each for now. Feat 12 will give the player a ham. DO NOT FEED THE HAM UNTIL REACHING LEVEL 29. Players who do not follow this advice will get walled by ghoul cravings for a full level (80k  food) otherwise. (Even if Forgotten minions are unlocked already at this point, using them is inefficient since they are too costly at this point.)

One could probably spend on the wizard skin in the shop if they have enough  gold. If 250 gems have been amassed, the player must now buy a crate. The objective is to always have 1 or 2 lvl of crates above cage. * The rune cost includes rebuilding a lvl 3 station to fulfill the cravings. Note that legendaries give back a lvl 1 station.

** Not obligatory but heavily recommended, the rune cost assumes no lower lvls were tossed for space.

*** Lvl 26-28 cravings require a golden egg, which drops at 5% from lvl 4 chicken and 10% at lvl 5.

* 4* The missing spells from tier 1 spells should all be max level by now.

* 5* 50k slime cap and 12 different spells for feat tier 12, which requires ideally lvl 5  slime cap spell, all tier 1 maxed and tier 2 to lvl 1. 15k base slime cap  + 6 lvl 2  and 1 lvl 4 (feat tier 11) slime vat with those spells will be enough even without any other bonuses.

Level 31–40 ( Feat tier 13 completed )
Having unlocked the paladin, beating it MANY times will be necessary to progress. Once the player unlocks the rival, they will only want to beat it twice (unless very unlucky with  death runes). In this section, the player should focus on farming ice runes so that they have at least enough to make an extra  lich (640  ice runes minus the graves owned) at level 40. One will also need to make extremely costly stations that require ample amounts of ice,  poison and  moon runes. It is therefore recommended to plan ahead. To optimize resource generation, it would be best to replace eye monsters,  spiders and  bats progressively by  banshees,  ghouls and  imps. If by this point the player hasn't invested themselves in the events, they will have to start or they will suffer a large time cost from the loss of efficiency. The relics earned through these events are a lifesaver in terms of generating champions to farm runes. Forgotten minions are probably unlocked by now, they will not prove that useful on the short term but could be helpful if one wants to reduce their grind, especially for ice runes. The player will likely not want to spawn higher than a lvl 4 lectern, lvl 4  fridge and lvl 2  portal due to their important rune costs. It is recommended to not spawn Harpy before: 1- being lvl 38, 2- having 80 extra  blood runes and enough to get 50k max  darkness (these are 2 independent requirements). Lvl 2 Altar should be kept (the pain will only last 2 levels) unless the player really wants 2 options for cravings. DO NOT ATTEMPT TO MAKE A REAPER, IT'S NOT WORTH THE TIME INVESTMENT YET.

The order of making stations should be like so: lvl 3 fridge => lvl 4  lectern => lvl 4  fridge =>  Harpy => lvl 2  portal

The player is expected to have (or be close to having) lvl 2 crate and lvl 1 cage or better at this stage, granting them 10 extra spaces for their lair.

At level 35, the keeper will appear in the Central Chamber, don't worry about him just yet. Once the player is at level 40, completed feat tier 16 and has 25 moon and 25  death runes, they should read the section below. * The rune cost includes rebuilding a lvl 2 station. Note that legendaries give back a lvl 1 station.

** Can be heavily reduced if using the darkness cap relic from Sibling Rivalry Event.

*** The missing spells from tier 2 spells should all be max level by now.

* 4* 50k darkness cap, which requires ideally lvl 5 darkness cap spell. 10k base darkness cap + 11 lvl 2 and 1 lvl 5 (feat tier 14) Dark store with that spell and harpy will be enough even without any other bonuses. Note a lvl 1 darkness relic will reduce this to 10 lvl 2, a lvl 4 relic will reduce this to 9 lvl 2 and a lvl 8 relic (which is not attainable for the player just yet) would reduce this to 8 lvl 2.

* 5* This total doesn't account for the 2nd lich since one can technically complete all of this without it and this total will be reused later.

The Keeper
The keeper will appear in the Central Chamber at level 35. They will be essential for further progress. The first unlockable from this NPC is the time machine, which costs 25 moon and death runes.

Once the player is at level 40, completed feat tier 16 and owns 4 legendaries (2 lich, 1 gorgon, 1 harpy), they should use the time machine. If their level isn't capped, the player should refer to the section below (hopefully having not spawned their 2nd lich already).

The Inventor
After using the time machine, the lair is reset. The player will want to use the keeper twice for a total of 15 time shards and unlock the 2nd NPC of the central lair, the inventor. These 15 shards are the reason why a 2nd lich was basically required before using the time machine (which will now be known as prestiging).

Spending all the available time shards with the inventor is mandatory after each prestige since it gives great bonuses, speeding up the playthrough by a large factor. This guide is not going to help on which inventions are best since there are already other guides for this. Dedicated strategies concerning inventions are mentioned here: time machine strategy.

Restarting after this prestige will have 3 important factors outside of inventions:


 * Serv-o : a 1 space minion that grants either: 10 [[File:Mana.png]] generation + 6k max [[File:Mana.png]], 8 [[File:Slime.png]] generation + 4.5k max [[File:Slime.png]], or 6 [[File:Darkness.png]] generation + 3k max [[File:Darkness.png]];
 * Body snatcher;
 * Forgotten minions.

Serv-o will make a huge difference in terms of diminishing rune requirements for the cap feats and impact idle max caps for added benefits. The Body snatcher will allow the player to kill a champion twice in a row which will facilitate feats that require to kill a specific champion twice. It also makes farming easier. Forgotten minions, although their spawn mechanics are quite limiting, will allow the player to make a lot of extra progress, especially Hydra, Kraken, Siren, Faerie and Idol. This will change the rune requirements by a noticeable margin once relics are also applied, below shows the minimum requirements with and without serv-o (assuming no relics):

Changes to the strategy from 31-40:


 * The player will now want to make the Reaper, Cyclops and Archdemon, they should therefore plan for ice, poison and moon runes farming short term and for blood and death runes farming long term. This also means that one doesn't need to limit themselves to lvl 4 lectern, lvl 4 fridge and lvl 2 portal anymore. In fact, it is recommended not to stay at lvl 4 lectern and fridge, and to actually reach lvl 5 on lectern first, leaving the other to lvl 3, then reaching lvl 5 fridge afterwards since banshees are the best way to spawn (and therefore farm) the paladin. The order of making stations should be like so: lvl 3 fridge => lvl 5 lectern => lvl 5 fridge => Harpy => lvl 3 portal
 * The player should now max all tier 3 spells as soon as possible.
 * Usage of the body snatcher on the paladin as soon as possible and as often as possible until one reaches enough moon runes is recommended. Other champions can be farmed this way as well.

Level 41–50 ( Feat tier 19 half-completed )
'''Warning: DO NOT. I REPEAT. DO NOT. TOUCH. THE. KEEPER. AGAIN. UNTIL. SPAWNING. A. SAUCER.'''

From lvl 41 onwards, the player will have 3 goals:


 * Reaching lvl 44 ASAP for the next lair expansion and last one before a max 70 run. This makes a huge difference for farming champions.
 * Making the Reaper, Cyclops and Archdemon. The later should NOT be spawned until the last Protector is beaten (Portal lvl 5 is the best damage source and is far too costly to remake right before prestiging).
 * Acquiring as many AC (Astro coins) and EC (Energy cubes) as possible. This implies beating the lvl 47 unlock Protector a minimum of 3 times and keeping ALL non-maxed AC and EC piles until they prestige again. It may be useful to keep the Galactic Chest.pngtic chests instead of opening them unless other rewards could let one feed max lvl piles to acquire space. If the player completes feat tier 18 and doesn't have at least 1 lvl 1 EC and 1 lvl 2 EC pile, they should consider beating a 4th Protector, although this is not obligatory and can take a very long time.

After feat tier 17 is completed, the player will unlock the crashed saucer. If the player used their cosmic runes acquired thus far on the keeper, they will probably not be able to spawn one. They would need to wait for a chest leveling reward or worse, purchase one from the merchant or the shop. A few players have reported this happening to them and none recommend it.