Damage

Damage is a stat belonging to most but not all monsters and determines how much health a champion loses when that monster attacks them. Damage can be increased via the Spellbook, a certain Legendary monster, Relics, and the Golden Fangs Boost in the shop.

Base Damage Values
List of all damage dealing monsters and their damage before boosts are applied. Note: The cultists damage increases come from leveling up the For the Cause spell and not merging.

Boosts
All boosts are additive. This means they total up to a single percentage that your damage is then multiplied by. To calculate how much damage a monster will deal with certain boosts use this equation: BaseAttack*(1+X) where X is the value of the boosts. To convert a percentage to a decimal just add the. before the first two numbers 55% percent becomes .55 and 245% becomes 2.45 for example.

Champion Health
Note: Although the Thief is not actually a champion, due to it being a daily spawn with health it has been included here